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''Super Street Fighter II Turbo'' is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the '' Street Fighter II'' sub-series of ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' games, following '' Super Street Fighter II: The New Challengers''. Like its predecessor, it ran on the CP System II hardware. ''Super Turbo'' introduced several new gameplay mechanics not present in previous versions of ''Street Fighter II'', including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later ''Street Fighter'' installments and other Capcom fighting games. ''Super Turbo'' was originally ported to the
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
, followed by the PlayStation and Sega Saturn (under the title of ''Super Street Fighter II Turbo: The Ultimate Championship'') as part of the '' Street Fighter Collection'', and for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
in Japan under the title of ''Super Street Fighter II X for Matching Service''. A remake of the game was released for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Interactive Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Nov ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
titled '' Super Street Fighter II Turbo HD Remix''. While not as much of a commercial success as previous iterations of the game, the game was well received by critics and had a huge impact on the competitive fighting game "e-sport" circuit. ''Super Street Fighter II Turbo'' is still played competitively over 30 years after its original release, and is the oldest fighting game that still has an active competitive tournament scene throughout the world.


Characters

''Super Street Fighter II Turbo'' allows players to play as versions of characters from the original ''Super Street Fighter II'' in addition to their regular counterparts in the game by inputting a code for each character. The character would play as they would in ''Super Street Fighter II'', with subtle differences. For example, the alternate version of Sagat in ''Super Turbo'' can now cancel his light kick into any special move, whereas in ''Super Street Fighter II'' he couldn't. ''Super Street Fighter II Turbo'' also saw the introduction of the series' first secret character, Akuma (Gouki in Japan). Akuma is playable only as a secret character. He can be used by inputting a code at the player select screen. Even in this weakened form, he is the most powerful character in the game, and has historically been banned in all competitive tournaments of the game, including updated versions of ''Super Turbo''.


Gameplay

''Super Street Fighter II Turbo'' featured several changes and additions to the play mechanics inherited from '' Super Street Fighter II''. The
HUD Hud or HUD may refer to: Entertainment * ''Hud'' (1963 film), a 1963 film starring Paul Newman * ''Hud'' (1986 film), a 1986 Norwegian film * ''HUD'' (TV program), or ''Heads Up Daily'', a Canadian e-sports television program Places * Hud, Fa ...
featured new graphics. The original opening sequence and unused sequence, which had featured two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character Ryu launching a ''
Hadouken The is a special attack from Capcom's ''Street Fighter'' series of fighting games. Game designer Takashi Nishiyama credits an energy attack called Hadouho (lit. the "Wave Motion Gun"), from the 1970s anime ''Space Battleship Yamato'', as the o ...
'' projectile towards the screen, now intertwined with images of Chun-Li and Cammy, as well as brief flashes of the image of new hidden character Akuma. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. For example,
Chun-Li is a fictional character in Capcom's '' Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in '' Street Fighter II: The World Warrior'' ...
received a new animation for her ''Kikōken'' (fireball) projectile. A large criticism of ''Super Street Fighter II'' was the slower game speed in comparison to the previous release, ''Street Fighter II: Hyper Fighting.'' ''Super Turbo'' was the first ''Street Fighter'' game released in arcades to feature an adjustable speed setting. The game speed can be adjusted through the system configuration by the games operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between four speed settings. ''Super Street Fighter II Turbo'' introduced "Super Combos". After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage.


Home versions


Direct Ports


3DO Interactive Multiplayer

The 3DO port was released on November 13, 1994 in Japan, with subsequent releases in North America and Europe during the same year. While the graphics are more accurately reproduced compared to the previous console ports for 16-bit platforms, the game doesn't support parallax scrolling and is missing animations on characters. Also, the Super versions of characters are not present. The reports of juddery ingame action from CD is false and has never been reported since decades. The CD does not impact gameplay. The soundtrack features the same remixed music from the FM Towns version of ''Super Street Fighter II'' (with a few additional remixes specific to ''Super Turbo''). This port also features "CPS1 Chains", a feature that only existed in the arcade versions up until ''Hyper Fighting''.


MS-DOS and Amiga

The
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
version, developed by
Eurocom Eurocom (formerly Eurocom Entertainment Software) was a British video game developer founded in October 1988 by Mat Sneap, Chris Shrigley, Hugh Binns, Tim Rogers and Neil Baldwin, to specifically develop games for the Nintendo Entertainment Sys ...
and published by
GameTek GameTek was an American video game publisher based in North Miami Beach, Florida known for publishing video game adaptations of game shows in the late 1980s and early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing rig ...
, was released in May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from the 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version 1.5 of the retail release. A patch file for version 1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack. The Amiga port was also released by Gametek (and ported by Human Soft) in 1996, which is graphically very close to the original arcade version and features a remixed soundtrack, but suffers from jerky animation and other shortcomings when played on an unexpanded machine.


PlayStation and Sega Saturn

''Super Turbo'' is included in the '' Street Fighter Collection'' compilation for the PlayStation and Sega Saturn, which also includes '' Super Street Fighter II'' on the same disc, as well as ''Street Fighter Alpha 2 Gold'' on a second disc. There is a small delay at the beginning of every match, and there are numerous small differences from the arcade version.


Dreamcast

Capcom released ''Super Street Fighter II X for Matching Service'' for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
in Japan exclusively as a mail-order release via the online Dreamcast Direct store (later known as ''Sega Direct'') on December 22, 2000. The Dreamcast version features an online versus mode on Sega's "Matching Service" compatible only on analog modems. (The Matching Service closed on September 1, 2003.) The bonus mini-games from previous versions of ''Street Fighter II'', which had been cut in the arcade version, were restored in this port and can be enabled via a special options menu which can make the port more arcade-accurate. Other secret options are available as well. The port is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside from the score display. It features additional speed settings including faster speeds (speeds 4–6) and a very slow speed (speed 0) that doesn't remove any frames.


PlayStation 2 and Xbox

''Super Turbo'' is included in ''Capcom Classics Collection Vol. 2'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
. Although the first compilation included the first three ''Street Fighter II'' games, the second volume skipped the original ''Super Street Fighter II'' and only included ''Super Turbo''. This version has many glitches.


PlayStation 4, Xbox One, Switch & Steam

''Super Street Fighter II Turbo'' is included in '' Street Fighter 30th Anniversary Collection''. The existing updates of this title are not included in the collection as ''Hyper Street Fighter II'' is exclusive to arcade, PlayStation 2 and Xbox, while ''Ultra Street Fighter II'' is exclusive to Switch. In this release, save states are featured in the source code, while other features can be toggled on and off. Regarding online functionality, this title (along with ''Street Fighter II: Hyper Fighting'', ''Street Fighter Alpha 3'' and ''Street Fighter III: 3rd Strike'') has availability for multiplayer matches.


Rearranged Versions


''Super Street Fighter II Turbo Revival''

Released on June 13, 2001 in Japan, with subsequent releases in North America and Europe by Capcom, ''Super Street Fighter II Turbo Revival'' is a port of ''Super Turbo'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
(GBA) with new character illustrations and title screen. It was re-released as a
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
game for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
in 2015. The GBA only has four buttons used for attacks, though the four action buttons can be easily customized. Although most of the basic character sprites and animations were transferred from the SNES version of the original ''Super Street Fighter II'', the new techniques that were added from ''Super Turbo'' used the same sprites and animations as the arcade version. This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing heavy kick, since the arcade version used bigger sprites than the SNES version. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating animations are different as a result. Several stages have been changed: Ken's, Guile's and M. Bison's stages are completely new, Zangief's and Balrog's have been heavily modified, Ryu's is taken from '' Street Fighter III: 3rd Strike'' and Chun-Li's from ''
Street Fighter Alpha 2 ''Street Fighter Alpha 2'', known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's '' Street Fighter Alpha: Warriors' ...
''. Akuma now has his own stage, which is an altered version of Ryu's. All the voice clips of the characters are taken from the arcade version with the exception of Ryu's, which is based on the original ''Street Fighter II'', while Akuma's voice clips are from the ''Street Fighter Alpha'' series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well. Akuma can use the ''Shun Goku Satsu'' as a Super Combo, unlike in the arcade version (where he had none). The player can also unlock
Shin Akuma Akuma (悪魔, Japanese for "Devil", "Demon"), known in Japan as , is a fictional character and secondary antagonist of the ''Street Fighter'' series of fighting games by Capcom. Akuma made his debut in '' Super Street Fighter II Turbo'' as a ...
, a variation of Akuma who boasts even greater fighting skills, in addition to the regular version. He can also use the ''Shun Goku Satsu'' Super Combo. ''Turbo Revival'' was a runner-up for ''GameSpot''s annual "Best Fighting Game" award among
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s, losing to '' Garou: Mark of the Wolves''.


''Hyper Street Fighter II: The Anniversary Edition''

In 2003, Capcom released this version of the game that allowed you to select every previous iteration of the main cast over the course of the 5 different main SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided that character was selectable in that game. This version was released on CPS2 arcade, PlayStation 2 and Xbox.


''Super Street Fighter II Turbo HD Remix''

In 2008, Capcom published '' Super Street Fighter II Turbo HD Remix'', an HD port of the game for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Interactive Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Nov ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
available as a downloadable title. It was developed by
Backbone Entertainment Backbone Entertainment was an American video game developer based in Emeryville, California. The company was formed in 2003 as the result of a merger between developers Digital Eclipse and ImaginEngine. In 2005, Backbone merged with The Collec ...
. It features a 1080p resolution with graphics by artists from
Udon Udon ( or ) is a thick noodle made from wheat flour, used in Japanese cuisine. It is a comfort food for many Japanese people. There are a variety of ways it is prepared and served. Its simplest form is in a hot soup as with a mild broth called ...
(authors of the ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' comic book series), an arranged soundtrack provided by
Overclocked Remix OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by vari ...
, and adjustments to the game's balance by David Sirlin with input from the competitive community. This version was based on the source code from ''Super Street Fighter II X for Matching Service'' for Dreamcast. The game allows you to select between normal and "classic" mode, which uses classic sprites and doesn't use the balance changes. It was played at EVO Championship Series in 2009 and 2010.


''Ultra Street Fighter II: The Final Challengers''

In 2017, Capcom announced they would be making ''Ultra Street Fighter II: The Final Challengers'' for the Nintendo Switch. This version adds Evil Ryu (previously introduced in the ''Alpha'' series) and Violent Ken (introduced in '' SNK vs. Capcom: SVC Chaos''), and allows players to select Akuma on the character select screen. Also, Shin Akuma is now a playable character; he can be selected by performing a series of specific button inputs on the character select screen, and is only usable offline.


Reception

In Japan, ''Game Machine'' listed ''Super Street Fighter II Turbo'' on their April 15, 1994 issue as being the second most-successful table arcade unit of the month, just below ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' while outperforming titles like ''
Art of Fighting 2 is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the same fictional universe as a pre ...
'' and '' Karnov's Revenge''. It went on to become Japan's highest-grossing arcade game of 1994, and sixth highest of 1995. In the United States, ''Super Street Fighter II Turbo'' was the top-earning arcade printed circuit board (PCB) in May 1994. It was one of America's top twelve best-selling arcade video games of 1994. In the January 30, 1995 issue of Japanese magazine ''
Gamest was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine a ...
'', ''Super Street Fighter II X'' (known as ''Super Turbo'' internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game. Upon release on home consoles, ''
Famicom Tsūshin formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' scored the 3DO version of the game a 29 out of 40.3DO GAMES CROSS REVIEW: スーパーストリートファイターII X. Weekly Famicom Tsūshin. No.330. Pg.78. 14 April 1995. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' gave the 3DO version a unanimous score of 8/10, commenting that the graphics and content accurately recreate the arcade version, and that the control is "near perfect" even when using the standard 3DO pad. In contrast, '' GamePro'' stated that the control is imperfect even with Panasonic's six-button controller, and is terrible with the standard pad due to the "mushy" D-pad. They also criticized the absence of the older versions of the fighters and concluded that the port, though "a reasonably close translation of the coin-op", falls second to the SNES version of '' Street Fighter II: Hyper Fighting'' among ''Street Fighter II'' conversions. A reviewer for '' Next Generation'' concurred with ''GamePro'' that the 3DO controllers are not optimal for the game, but still held it to be "without a doubt, the best version f ''Street Fighter II''to hit home systems." He described the conversion as "colorful, fast, and so impressive you hardly notice the disk access time between rounds." Arcade Sushi ranked ''Super Street Fighter II Turbo'' as the "best fighting game", adding that it "is easily the most loved, and the most played game in the franchise. If you haven't played this fighter, then you haven't played fighting games at all."
Future Publishing Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photogr ...
's ''Ultimate Future Games'' gave the 3DO version a 95% score, hailing it as the "game that'll save the 3DO". They praised it as the "ultimate beat 'em up" while their only criticism was the "Slow CD access" times. In 2019, ''Game Informer'' ranked it as the 3rd best fighting game of all time.


Competitive play

''Super Street Fighter II Turbo'' has been a staple in the competitive fighting game scene for its entire existence in one form or another. It was a featured game at the
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestant ...
(EVO) from 2002 to 2008. Its remixed version, ''Super Street Fighter II Turbo: HD Remix,'' was played in 2009 and 2010. It has returned to EVO as a featured side event as the invite/qualifier limited "Tournament of Legends" in 2012 and 2014 and the "ST Games" in 2013. The game is also a staple at the Japanese X-MANIA series of tournaments and has featured in the Tougeki Super Battle Opera series of tournaments multiple times.


Notes


References


Further reading

*


External links


Official website for the GBA version
*
Super '' Street Fighter II Turbo''
at
Eurocom Eurocom (formerly Eurocom Entertainment Software) was a British video game developer founded in October 1988 by Mat Sneap, Chris Shrigley, Hugh Binns, Tim Rogers and Neil Baldwin, to specifically develop games for the Nintendo Entertainment Sys ...
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